![clickteam fusion 2.5 games clickteam fusion 2.5 games](https://cdn.pcgame.com/gen_screenshots/pcg/29100/screenshots/large/6-1920x1080.jpg)
- #CLICKTEAM FUSION 2.5 GAMES HOW TO#
- #CLICKTEAM FUSION 2.5 GAMES DOWNLOAD#
- #CLICKTEAM FUSION 2.5 GAMES FREE#
Now, as always I like to create all my events in an orderly fashion that is optimised also. Now we have our playarea setup let’s head over to the Event Editor ( Ctrl+E). We will create everything we need to manually in the events. Your playarea should now look like thisĮnsure you have unchecked ‘ Create at Start‘ for both objects. Now create an Active object and just create a random shape inside of it, we will use this for our shrapnel. We will create this object ourself manually in the events. You need to drop this into your playarea (outside the playarea) select its properties and uncheck ‘Create at Start’.
#CLICKTEAM FUSION 2.5 GAMES DOWNLOAD#
Insert an explosion object from the Clickteam Library, if you cannot find it or you do not have it, download the MFA template from above. Let’s go ahead and set up our playarea so we know what we will be dealing with inside the frame.
#CLICKTEAM FUSION 2.5 GAMES FREE#
Setting up the PlayareaĬlick here to Download the Template MFA for this free tutorial This tutorial can be followed by any learning group, beginner, intermediate or advanced.
#CLICKTEAM FUSION 2.5 GAMES HOW TO#
We will start out by creating an explosion that will release some shrapnel that will spin in different directions at different angles with different speeds. In this Clickteam Tutorial you will learn how to use Fastloops, Create Objects, Set Random Angles, directions and speeds for the objects.
![clickteam fusion 2.5 games clickteam fusion 2.5 games](http://cdn.pcgame.com/gen_screenshots/pcg/29100/screenshots/large/10-1920x1080.jpg)
In this tutorial, I will go through how you can use a Fastloop in Clickteam Fusion 2.5 from start to finish. Calling a FastloopĬalling a Fastloop inside Clickteam Fusion 2.5 is relatively simple and with a bit of guidance we can achieve that. Once complete, it will then continue to run through the rest of the events as normal. The Fastloop will then halt the current runtime until it has completed. So let’s say for example, we wanted to create a routine that quickly created an explosion and some shrapnel was to come out of that explosion, we could use a Fastloop to initiate that explosion and create the pieces of shrapnel within the blink of an eye.Ī Fastloop will run until it has finished.
![clickteam fusion 2.5 games clickteam fusion 2.5 games](https://i.ytimg.com/vi/HrPy2AFEnU4/hqdefault.jpg)